![]() ![]() Where the drummer would gain a free-form section and then strike a specific pad to activate overdrive. Rock Band 3, Rock Band 4. Microphone, and a guitar. Rock Band 3; Mic sensitivity option. I'd post this in the rock band forums. I can sometimes activate vocal overdrive. I've tried everything, screaming, blowing, smashing the mic into my leg, everything. Very rarely do I get my vocal overdrive to come on. Edit Article How to Activate Overdrive on Rock Band. Four Parts: Drums Guitar Microphone Keyboard Community Q&A. Rock Band is a game created by Harmonix and MTV in. About Rock Band In order to understand what iPather does, we must first understand the games upon which its existence is predicated. The basic idea behind Rock Band, and most other games in the rhythm/music genre, is to simulate playing songs by using musical instrument-shaped game controllers. Generally these instrument controllers include guitar and bass (which utilize the same controller since the instruments they are simulating are more or less the same), and drums. Singing is also possible with any USB microphone and the most recent version of Rock Band supports a keyboard style controller. Rock Band 3 also introduced a 'pro' version of the instruments, but that is beyond the scope of this page. Instrument Controllers The guitar/bass controller has five color-coded fret buttons that roughly correspond to the first five fret positions on a real guitar or bass. As a simplification of the real instrument, there are not separate buttons for each fret of each string. A long rocker bar style switch ( strum bar) is used to represent strumming up or down on strings. Strumming the bar while holding down a fret button represents pressing on a given fret and strumming the string in order to play a note on the real instrument. The drum controller is essentially a bare-bones electronic drum set with color-coded pads that correspond to different drums or cymbals. Generally the red pad represents the snare drum, yellow cymbal the hi-hat, blue cymbal a ride cymbal, green cymbal a crash cymbal, and the yellow, blue, and green pads toms. There is also one pedal for the kick drum. As a simplification of the real instrument, there is no hi-hat pedal. Playing the drums in the game is arguably much more like playing real drums in comparison to playing the guitar in game relative to a real guitar. The keyboard controller is basically a real, electronic keyboard but with fewer keys to make it smaller and more manageable. During normal (non-pro) gameplay, the C, D, E, F, and G keys are used in the same fashion as the five fret buttons of the guitar controller. As a simplification of the real instrument, the keys on the keyboard do not necessarily correspond to the actual musical pitches played in the real song. They do during the pro mode of gameplay however. No special controller is required for the vocal gameplay mode. Any standard USB microphone can be used to allow the player to sing and try to match the correct pitches. Gameplay Each instrument, except vocals, is represented on screen by a note highway, which resembles a guitar neck going up the screen off into the distance. The horizontal lines on the highway that look like frets of a guitar assist the player because they represent the beat of the song. The thicker lines correspond to beats and the thinner lines to off beats. Each highway has lanes corresponding to different color notes: green, red, yellow, blue, and orange. Each note is represented by a gem within its respective lane.
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